Vectors_i();
Vectors_i(const Vectors_i&);
public:
- Vectors_i(Result_i* theResult, bool theAddToStudy = true);
+ Vectors_i(Result_i* theResult, bool theAddToStudy = true,
+ SALOMEDS::SObject_ptr theSObject = SALOMEDS::SObject::_nil());
virtual void SameAs(const Vectors_i* theOrigin);
virtual ~Vectors_i();
- virtual void Destroy();
virtual VISU::VISUType GetType() { return VISU::TVECTORS;};
public:
static int IsPossible(Result_i* theResult, const char* theMeshName, VISU::Entity theEntity,
- const char* theFieldName, int theIteration);
+ const char* theFieldName, int theIteration, int isMemoryCheck = true);
virtual Storable* Create(const char* theMeshName, VISU::Entity theEntity,
const char* theFieldName, int theIteration);
virtual Storable* Restore(const Storable::TRestoringMap& theMap)
throw(std::logic_error&);
- static Storable* Restore(SALOMEDS::SObject_ptr theSObject,
- const string& thePrefix, const Storable::TRestoringMap& theMap)
- throw(std::logic_error&);
-
static const string myComment;
virtual const char* GetComment() const;
virtual VISU_Actor* CreateActor(const Handle(SALOME_InteractiveObject)& theIO = NULL)
throw (std::runtime_error&);
- virtual void UpdateActor(VISU_Actor* theActor);
+ virtual void UpdateActor(VISU_Actor* theActor) throw(std::runtime_error&);
};
}
#endif