size_t iSD = 0;
for ( iSD = 0; iSD < _sdVec.size(); ++iSD ) // find next SOLID to compute
if ( _sdVec[iSD]._before.IsEmpty() &&
+ !_sdVec[iSD]._solid.IsNull() &&
_sdVec[iSD]._n2eMap.empty() )
break;
if ( ! makeLayer(_sdVec[iSD]) ) // create _LayerEdge's
return _error;
- if ( _sdVec[iSD]._n2eMap.size() == 0 )
+ if ( _sdVec[iSD]._n2eMap.size() == 0 ) // no layers in a SOLID
+ {
+ _sdVec[iSD]._solid.Nullify();
continue;
-
+ }
+
if ( ! inflate(_sdVec[iSD]) ) // increase length of _LayerEdge's
return _error;
minDist = Min( pSrc.SquareDistance( pTgtN ), minDist );
minDist = Min( pTgt.SquareDistance( pSrcN ), minDist );
double newMaxLen = edge->_maxLen + 0.5 * Sqrt( minDist );
- if ( edge->_nodes[0]->getshapeId() == neibor->_nodes[0]->getshapeId() )
+ //if ( edge->_nodes[0]->getshapeId() == neibor->_nodes[0]->getshapeId() ) viscous_layers_00/A3
{
newMaxLen *= edge->_lenFactor / neibor->_lenFactor;
}