#include "SketcherPrs_Factory.h"
#include "SketcherPrs_Coincident.h"
+#include "SketcherPrs_Collinear.h"
#include "SketcherPrs_Parallel.h"
#include "SketcherPrs_Perpendicular.h"
#include "SketcherPrs_Rigid.h"
#include "SketcherPrs_Tangent.h"
#include "SketcherPrs_Radius.h"
#include "SketcherPrs_LengthDimension.h"
+#include "SketcherPrs_Middle.h"
#include "SketcherPrs_Mirror.h"
#include "SketcherPrs_Transformation.h"
#include "SketcherPrs_Angle.h"
}
CONSTRAINT_PRS_IMPL(coincidentConstraint, SketcherPrs_Coincident);
+CONSTRAINT_PRS_IMPL(collinearConstraint, SketcherPrs_Collinear);
CONSTRAINT_PRS_IMPL(parallelConstraint, SketcherPrs_Parallel);
CONSTRAINT_PRS_IMPL(perpendicularConstraint, SketcherPrs_Perpendicular);
CONSTRAINT_PRS_IMPL(rigidConstraint, SketcherPrs_Rigid);
CONSTRAINT_PRS_IMPL(tangentConstraint, SketcherPrs_Tangent);
CONSTRAINT_PRS_IMPL(radiusConstraint, SketcherPrs_Radius);
CONSTRAINT_PRS_IMPL(lengthDimensionConstraint, SketcherPrs_LengthDimension);
+CONSTRAINT_PRS_IMPL(middleConstraint, SketcherPrs_Middle);
CONSTRAINT_PRS_IMPL(mirrorConstraint, SketcherPrs_Mirror);
CONSTRAINT_PRS_IMPL(angleConstraint, SketcherPrs_Angle);