// Module : SMESH
// $Header$
-using namespace std;
#include "SMESHGUI_RemoveElementsDlg.h"
#include "SMESHGUI.h"
+#include "SMESHGUI_Utils.h"
+#include "SMESHGUI_VTKUtils.h"
+#include "SMESHGUI_MeshUtils.h"
+#include "SMESHGUI_IdValidator.h"
+#include "SMESH_Actor.h"
+#include "SMDS_Mesh.hxx"
+
#include "QAD_Application.h"
#include "QAD_Desktop.h"
#include "QAD_MessageBox.h"
#include <qimage.h>
#include <qpixmap.h>
+using namespace std;
//=================================================================================
// class : SMESHGUI_RemoveElementsDlg()
SelectButtonC1A1->setToggleButton( FALSE );
GroupC1Layout->addWidget( SelectButtonC1A1, 0, 1 );
LineEditC1A1 = new QLineEdit( GroupC1, "LineEditC1A1" );
+ LineEditC1A1->setValidator( new SMESHGUI_IdValidator( this, "validator" ));
GroupC1Layout->addWidget( LineEditC1A1, 0, 2 );
SMESHGUI_RemoveElementsDlgLayout->addWidget( GroupC1, 1, 0 );
myConstructorId = 0 ;
Constructor1->setChecked( TRUE );
myEditCurrentArgument = LineEditC1A1 ;
+
mySelection = Sel;
- this->myOkElements = false ;
+ myNbOkElements = false ;
mySMESHGUI = SMESHGUI::GetSMESHGUI() ;
mySMESHGUI->SetActiveDialogBox( (QDialog*)this ) ;
+ myActor = 0;
+ myBusy = false;
/* signals and slots connections */
connect( buttonOk, SIGNAL( clicked() ), this, SLOT( ClickOnOk() ) );
connect( mySelection, SIGNAL( currentSelectionChanged() ), this, SLOT( SelectionIntoArgument() ) );
/* to close dialog if study change */
connect( mySMESHGUI, SIGNAL ( SignalCloseAllDialogs() ), this, SLOT( ClickOnCancel() ) ) ;
+ connect( myEditCurrentArgument, SIGNAL( textChanged( const QString& )),
+ SLOT( onTextChange( const QString& )));
/* Move widget on the botton right corner of main widget */
int x, y ;
this->move( x, y ) ;
this->show() ; /* displays Dialog */
- return ;
+ QAD_Application::getDesktop()->SetSelectionMode( CellSelection, true );
+
+ SelectionIntoArgument();
}
//=================================================================================
void SMESHGUI_RemoveElementsDlg::ClickOnApply()
{
- switch(myConstructorId)
- {
- case 0 :
- {
- if(myOkElements) {
- mySMESHGUI->RemoveElements( myMesh, myMapIndex ) ;
- mySelection->ClearIObjects();
- }
- break ;
- }
+ if (mySMESHGUI->ActiveStudyLocked())
+ return;
+ if ( myNbOkElements ) {
+ QStringList aListId = QStringList::split( " ", myEditCurrentArgument->text(), false);
+ SMESH::long_array_var anArrayOfIdeces = new SMESH::long_array;
+ anArrayOfIdeces->length( aListId.count() );
+ for ( int i = 0; i < aListId.count(); i++ )
+ anArrayOfIdeces[i] = aListId[ i ].toInt();
+
+ bool aResult = false;
+ try
+ {
+ SMESH::SMESH_MeshEditor_var aMeshEditor = myMesh->GetMeshEditor();
+ aResult = aMeshEditor->RemoveElements(anArrayOfIdeces.inout()) ;
}
- return ;
+ catch( ... )
+ {
+ }
+
+ if ( aResult )
+ {
+ Handle(SALOME_InteractiveObject) anIO = myActor->getIO();
+ mySelection->ClearIObjects();
+ SMESH::UpdateView();
+ mySelection->AddIObject( anIO, false );
+ }
+ }
}
//=================================================================================
//=================================================================================
void SMESHGUI_RemoveElementsDlg::ClickOnCancel()
{
+ mySelection->ClearIObjects();
QAD_Application::getDesktop()->SetSelectionMode( ActorSelection );
disconnect( mySelection, 0, this, 0 );
mySMESHGUI->ResetState() ;
}
+//=======================================================================
+//function : onTextChange
+//purpose :
+//=======================================================================
+
+void SMESHGUI_RemoveElementsDlg::onTextChange(const QString& theNewText)
+{
+ if ( myBusy ) return;
+ myBusy = true;
+
+ myNbOkElements = 0;
+
+ buttonOk->setEnabled( false );
+ buttonApply->setEnabled( false );
+
+ // hilight entered elements
+ SMDS_Mesh* aMesh = 0;
+ if ( myActor )
+ aMesh = myActor->GetObject()->GetMesh();
+ if ( aMesh ) {
+
+ mySelection->ClearIObjects();
+ mySelection->AddIObject( myActor->getIO() );
+
+ QStringList aListId = QStringList::split( " ", theNewText, false);
+ for ( int i = 0; i < aListId.count(); i++ ) {
+ const SMDS_MeshElement * e = aMesh->FindElement( aListId[ i ].toInt() );
+ if ( e ) {
+ if ( !mySelection->IsIndexSelected( myActor->getIO(), e->GetID() ))
+ mySelection->AddOrRemoveIndex (myActor->getIO(), e->GetID(), true);
+ myNbOkElements++;
+ }
+ }
+
+ if ( myNbOkElements ) {
+ buttonOk->setEnabled( true );
+ buttonApply->setEnabled( true );
+ }
+ }
+
+ myBusy = false;
+}
+
//=================================================================================
// function : SelectionIntoArgument()
// purpose : Called when selection as changed or other case
//=================================================================================
void SMESHGUI_RemoveElementsDlg::SelectionIntoArgument()
{
- myEditCurrentArgument->setText("") ;
- myOkElements = false;
- QString aString = "";
+ if ( myBusy ) return;
+
+ // clear
+
+ myNbOkElements = false;
+ myActor = 0;
+
+ myBusy = true;
+ myEditCurrentArgument->setText( "" );
+ myBusy = false;
+
+ if ( !GroupButtons->isEnabled() ) // inactive
+ return;
+
+ buttonOk->setEnabled( false );
+ buttonApply->setEnabled( false );
+
+ // get selected mesh
int nbSel = mySelection->IObjectCount();
if(nbSel != 1)
return;
- int nbElements = mySMESHGUI->GetNameOfSelectedElements(mySelection, aString) ;
- if(nbElements < 1)
- return ;
-
- if ( mySelection->SelectionMode() != CellSelection ) {
- QAD_MessageBox::warn1 ( QAD_Application::getDesktop(), tr ("SMESH_WRN_WARNING"),
- tr ("SMESH_WRN_SELECTIONMODE_ELEMENTS"), tr ("SMESH_BUT_OK") );
+ myMesh = SMESH::GetMeshByIO( mySelection->firstIObject() );
+ if ( myMesh->_is_nil() )
return;
- }
- myEditCurrentArgument->setText(aString) ;
- Standard_Boolean res;
- myMesh = mySMESHGUI->ConvertIOinMesh( mySelection->firstIObject(), res );
- if (!res)
+ myActor = SMESH::FindActorByEntry( mySelection->firstIObject()->getEntry() );
+ if ( !myActor )
+ return;
+
+ // get selected nodes
+
+ QString aString = "";
+ int nbElems = SMESH::GetNameOfSelectedElements(mySelection, aString) ;
+ if(nbElems < 1)
return ;
+ myBusy = true;
+ myEditCurrentArgument->setText( aString );
+ myBusy = false;
- mySelection->GetIndex( mySelection->firstIObject(), myMapIndex);
- myOkElements = true ;
- return ;
+ // OK
+
+ myNbOkElements = nbElems;
+
+ buttonOk->setEnabled( true );
+ buttonApply->setEnabled( true );
}
{
/* Emit a signal to deactivate the active dialog */
mySMESHGUI->EmitSignalDeactivateDialog() ;
+
GroupConstructors->setEnabled(true) ;
GroupC1->setEnabled(true) ;
GroupButtons->setEnabled(true) ;
- return ;
+
+ QAD_Application::getDesktop()->SetSelectionMode( CellSelection, true );
}
//=================================================================================
void SMESHGUI_RemoveElementsDlg::enterEvent(QEvent* e)
{
- if ( GroupConstructors->isEnabled() )
- return ;
- ActivateThisDialog() ;
- return ;
+ if ( !GroupConstructors->isEnabled() )
+ ActivateThisDialog() ;
}
return ;
}
+//=======================================================================
+//function : hideEvent
+//purpose : caused by ESC key
+//=======================================================================
+void SMESHGUI_RemoveElementsDlg::hideEvent ( QHideEvent * e )
+{
+ if ( !isMinimized() )
+ ClickOnCancel();
+}