--- /dev/null
+// Copyright (C) 2007-2013 CEA/DEN, EDF R&D, OPEN CASCADE
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+//
+// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
+//
+
+// GEOM GEOMGUI : GUI for Geometry component
+// File : RepairGUI_UnionFacesDlg.h
+// Author : Michael ZORIN, Open CASCADE S.A.S.
+//
+#ifndef REPAIRGUI_UNIONFACESDLG_H
+#define REPAIRGUI_UNIONFACESDLG_H
+
+#include <GEOMBase_Skeleton.h>
+
+class DlgRef_1Sel;
+
+//=================================================================================
+// class : RepairGUI_UnionFacesDlg
+// purpose : Unites faces of a given shape.
+//=================================================================================
+class RepairGUI_UnionFacesDlg : public GEOMBase_Skeleton
+{
+ Q_OBJECT
+
+public:
+ RepairGUI_UnionFacesDlg( GeometryGUI*, QWidget* = 0, bool = false );
+ ~RepairGUI_UnionFacesDlg();
+
+protected:
+ // redefined from GEOMBase_Helper
+ virtual GEOM::GEOM_IOperations_ptr createOperation();
+ virtual bool isValid( QString& );
+ virtual bool execute( ObjectList& );
+ virtual void restoreSubShapes( SALOMEDS::Study_ptr, SALOMEDS::SObject_ptr );
+
+private:
+ void Init();
+ void enterEvent( QEvent* );
+ void activateSelection();
+
+private:
+ GEOM::GEOM_Object_var myObject;
+ bool myOkObject;
+
+ DlgRef_1Sel* GroupPoints;
+
+private slots:
+ void ClickOnOk();
+ bool ClickOnApply();
+
+ void ActivateThisDialog();
+
+ void LineEditReturnPressed();
+ void SelectionIntoArgument();
+ void SetEditCurrentArgument();
+};
+
+#endif // REPAIRGUI_UNIONFACESDLG_H