void
SetInput(vtkDataSet* theDataSet)
{
- myGeomFilter->SetInput( theDataSet );
+ myGeomFilter->SetInputData( theDataSet );
}
myGeomFilter->SetInside(true);
VISU_OpenGLPointSpriteMapper* aMapper = VISU_OpenGLPointSpriteMapper::New();
- aMapper->SetInput( myGeomFilter->GetOutput() );
+ aMapper->SetInputConnection( myGeomFilter->GetOutputPort() );
std::string aRootDir( getenv( "VISU_ROOT_DIR") );
std::string aMainTexture = aRootDir + "/share/salome/resources/visu/sprite_texture.bmp";