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SMH: 3.0.0 preparation - merged and adopted version (POLYWORK+HEAD)
[modules/visu.git] / src / OBJECT / VISU_MeshAct.cxx
index ac262e529002d65aa946b27fc023d26ae5824899..5e583742a1d3a1b43c734f93ffbd91a15fc6702f 100644 (file)
@@ -27,7 +27,7 @@
 //  $Header$
 
 #include "VISU_MeshAct.h"
-#include "SALOME_PassThroughFilter.h"
+#include "VTKViewer_PassThroughFilter.h"
 
 #include <vtkObjectFactory.h>
 #include <vtkRenderer.h>
@@ -113,7 +113,7 @@ void VISU_MeshAct::SetPipeLine(VISU_PipeLine* thePipeLine) {
   myNodeActor->SetPipeLine(thePipeLine);
 }
 
-void VISU_MeshAct::SetTransform(SALOME_Transform* theTransform){
+void VISU_MeshAct::SetTransform(VTKViewer_Transform* theTransform){
   VISU_Actor::SetTransform(theTransform);
   mySurfaceActor->SetTransform(theTransform);
   myEdgeActor->SetTransform(theTransform);