// $Header$
#include "VISU_MeshAct.h"
-#include "SALOME_PassThroughFilter.h"
+#include "VTKViewer_PassThroughFilter.h"
#include <vtkObjectFactory.h>
#include <vtkRenderer.h>
myNodeActor->SetPipeLine(thePipeLine);
}
-void VISU_MeshAct::SetTransform(SALOME_Transform* theTransform){
+void VISU_MeshAct::SetTransform(VTKViewer_Transform* theTransform){
VISU_Actor::SetTransform(theTransform);
mySurfaceActor->SetTransform(theTransform);
myEdgeActor->SetTransform(theTransform);