-// VISU OBJECT : interactive object for VISU entities implementation
+// Copyright (C) 2007-2008 CEA/DEN, EDF R&D, OPEN CASCADE
//
-// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
+// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// This library is free software; you can redistribute it and/or
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
-// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
-//
-//
+// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
+// VISU OBJECT : interactive object for VISU entities implementation
// File : VISU_MeshAct.cxx
// Author :
// Module : VISU
// $Header$
-
+//
#include "VISU_MeshAct.h"
#include <vtkObjectFactory.h>
myEdgeActor->UnShrink();
}
+//----------------------------------------------------------------------------
+void
+VISU_MeshAct
+::SetFeatureEdgesAllowed(bool theIsFeatureEdgesAllowed)
+{
+ Superclass::SetFeatureEdgesAllowed(theIsFeatureEdgesAllowed);
+
+ mySurfaceActor->SetFeatureEdgesAllowed(theIsFeatureEdgesAllowed);
+}
+
+void
+VISU_MeshAct
+::SetFeatureEdgesAngle(vtkFloatingPointType theValue)
+{
+ Superclass::SetFeatureEdgesAngle(theValue);
+
+ mySurfaceActor->SetFeatureEdgesAngle(theValue);
+}
+
+void
+VISU_MeshAct
+::SetFeatureEdgesFlags(bool theIsFeatureEdges,
+ bool theIsBoundaryEdges,
+ bool theIsManifoldEdges,
+ bool theIsNonManifoldEdges)
+{
+ Superclass::SetFeatureEdgesFlags(theIsFeatureEdges,
+ theIsBoundaryEdges,
+ theIsManifoldEdges,
+ theIsNonManifoldEdges);
+
+ mySurfaceActor->SetFeatureEdgesFlags(theIsFeatureEdges,
+ theIsBoundaryEdges,
+ theIsManifoldEdges,
+ theIsNonManifoldEdges);
+}
+
+void
+VISU_MeshAct
+::SetFeatureEdgesColoring(bool theIsColoring)
+{
+ Superclass::SetFeatureEdgesColoring(theIsColoring);
+
+ mySurfaceActor->SetFeatureEdgesColoring(theIsColoring);
+}
+
+//----------------------------------------------------------------------------
+void
+VISU_MeshAct
+::SetFeatureEdgesEnabled(bool theIsFeatureEdgesEnabled)
+{
+ if(theIsFeatureEdgesEnabled && myRepresentation == VTK_POINTS)
+ return;
+
+ Superclass::SetFeatureEdgesEnabled(theIsFeatureEdgesEnabled);
+
+ mySurfaceActor->SetFeatureEdgesEnabled(theIsFeatureEdgesEnabled);
+}
//----------------------------------------------------------------------------
void
myEdgeActor->SetAllocatedRenderTime(this->AllocatedRenderTime/2.0,ren);
myEdgeActor->RenderOpaqueGeometry(ren);
break;
+ case FeatureEdges :
+ mySurfaceActor->SetAllocatedRenderTime(this->AllocatedRenderTime,ren);
+ mySurfaceActor->RenderOpaqueGeometry(ren);
+ break;
}
return 1;
}
myEdgeActor->SetAllocatedRenderTime(this->AllocatedRenderTime/2.0,ren);
myEdgeActor->RenderTranslucentGeometry(ren);
break;
+ case FeatureEdges :
+ mySurfaceActor->SetAllocatedRenderTime(this->AllocatedRenderTime,ren);
+ mySurfaceActor->RenderTranslucentGeometry(ren);
+ break;
}
return 1;
}