SMESH_ProxyMesh::Ptr proxyMesh,
NETGENPlugin_Internals &internals,
SMESH_MesherHelper &helper,
- std::map<const SMDS_MeshElement*, tuple<bool, bool>>& listElements
+ std::map<const SMDS_MeshElement*, tuple<bool, bool>, TIDCompare>& listElements
)
{
SMESHDS_Mesh* meshDS = aMesh.GetMeshDS();
SMESH::Controls::TSequenceOfXYZ nodesCoords;
// maps nodes to ng ID
+ // map must be sorted by ID to ensure that we will have the same number of
+ // 3D element if we recompute
typedef map< const SMDS_MeshNode*, int, TIDCompare > TNodeToIDMap;
typedef TNodeToIDMap::value_type TN2ID;
TNodeToIDMap nodeToNetgenID;
proxyMesh.reset( Adaptor );
}
- std::map<const SMDS_MeshElement*, tuple<bool, bool>> listElements;
+ // map must be sorted by ID to ensure that we will have the same number of
+ // 3D element if we recompute
+ std::map<const SMDS_MeshElement*, tuple<bool, bool>, TIDCompare> listElements;
bool ret = getSurfaceElements(aMesh, aShape, proxyMesh, internals, helper, listElements);
if(ret)
return ret;