netgen::Segment& prevSeg = ngMesh.LineSegment( i-1 );
if ( seg[0] == prevSeg[1] && seg[1] == prevSeg[0] )
{
- cout << "Segment: " << seg.edgenr << endl << "\tis REVRESE of the previous one" << endl;
+ cout << "Segment: " << seg.edgenr << endl << "\tis REVERSE of the previous one" << endl;
continue;
}
}
SMESHDS_Mesh* meshDS = sMesh.GetMeshDS();
// quadHelper is used for either
- // 1) making quadratic elements when a lower dimention mesh is loaded
- // to SMESH before convertion to quadratic by NETGEN
+ // 1) making quadratic elements when a lower dimension mesh is loaded
+ // to SMESH before conversion to quadratic by NETGEN
// 2) sewing of quadratic elements with quadratic elements of sub-meshes
if ( quadHelper && !quadHelper->GetIsQuadratic() && quadHelper->GetTLinkNodeMap().empty() )
quadHelper = 0;