/// to be used to restore flush state when unblocked
/// \param isAttributeSetInitializedBlocked out value if model is blocked
/// in value if model is unblocked to be used to restore previous state when unblocked
+ /// \param isAttributeSendUpdatedBlocked out value if model signal is blocked
virtual void blockAttribute(const AttributePtr& theAttribute, const bool& theToBlock,
- bool& isFlushesActived, bool& isAttributeSetInitializedBlocked);
+ bool& isFlushesActived, bool& isAttributeSetInitializedBlocked,
+ bool& isAttributeSendUpdatedBlocked);
private:
/// Checks the current attibute in all attribute validators