return (myArray.IsNull() || !myArray->IsValid()) ? 0 : myArray->Length();
}
-void Model_AttributeIntArray::setSize(const int theSize)
+void Model_AttributeIntArray::setSize(const int theSize, bool sendUpdated)
{
if (myArray.IsNull() || !myArray->IsValid()) { // create array if it is not done yet
if (theSize != 0) { // if size is zero, nothing to do (null array means there is no array)
myArray = TDataStd_IntegerArray::Set(myLab, 0, theSize - 1);
- owner()->data()->sendAttributeUpdated(this);
+ if (sendUpdated)
+ owner()->data()->sendAttributeUpdated(this);
}
} else { // reset the old array
if (theSize) {
if (theSize != myArray->Length()) { // old data is not kept, a new array is created
Handle(TColStd_HArray1OfInteger) aNewArray = new TColStd_HArray1OfInteger(0, theSize - 1);
myArray->ChangeArray(aNewArray);
- owner()->data()->sendAttributeUpdated(this);
+ if (sendUpdated)
+ owner()->data()->sendAttributeUpdated(this);
}
} else { // size is zero => array must be erased
if (!myArray.IsNull()) {
myArray.Nullify();
myLab.ForgetAttribute(TDataStd_IntegerArray::GetID());
- owner()->data()->sendAttributeUpdated(this);
+ if (sendUpdated)
+ owner()->data()->sendAttributeUpdated(this);
}
}
}