QString e = entry( idx );
if ( !e.isEmpty() ) {
if ( p == "isVisible" ) {
- QString mod_name = app->moduleTitle( myStudy->componentDataType( e ) );
- LightApp_Displayer* d = LightApp_Displayer::FindDisplayer( mod_name, false );
+ QString mname = myStudy->componentDataType( e );
+ LightApp_Displayer* d = LightApp_Displayer::FindDisplayer( mname, false );
// false in last parameter means that now we doesn't load module, if it isn't loaded
bool vis = false;
vis = LightApp_Displayer().IsDisplayed( e );
v = vis;
}
- else if ( p == "component" || p == "displayer" )
- v = myStudy->componentDataType( e );
+ else if ( p == "component" )
+ v = myStudy->componentDataType( e );
+ else if ( p == "displayer" )
+ v = LightApp_Application::moduleDisplayer( myStudy->componentDataType( e ) );
else if ( p == "isComponent" )
v = myStudy->isComponent( e );
else if ( p == "isReference" )
v = isReference( idx );
else if ( p == "canBeDisplayed" ) {
- QString mod_name = app->moduleTitle( myStudy->componentDataType( e ) );
- LightApp_Displayer* d = LightApp_Displayer::FindDisplayer( mod_name, false );
+ QString mname = myStudy->componentDataType( e ) ;
+ LightApp_Displayer* d = LightApp_Displayer::FindDisplayer( mname, false );
// false in last parameter means that now we doesn't load module, if it isn't loaded
if ( d )