+++ /dev/null
-// Copyright (C) 2007-2015 CEA/DEN, EDF R&D
-//
-// This library is free software; you can redistribute it and/or
-// modify it under the terms of the GNU Lesser General Public
-// License as published by the Free Software Foundation; either
-// version 2.1 of the License, or (at your option) any later version.
-//
-// This library is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-// Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public
-// License along with this library; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-//
-// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
-//
-#ifndef __INTERPOLATION3D2D_TXX__
-#define __INTERPOLATION3D2D_TXX__
-
-#include "Interpolation3D2D.hxx"
-#include "Interpolation.txx"
-#include "MeshElement.txx"
-#include "TransformedTriangle.hxx"
-#include "Polyhedron3D2DIntersectorP0P0.txx"
-#include "PointLocator3DIntersectorP0P0.txx"
-#include "PolyhedronIntersectorP0P1.txx"
-#include "PointLocator3DIntersectorP0P1.txx"
-#include "PolyhedronIntersectorP1P0.txx"
-#include "PolyhedronIntersectorP1P0Bary.txx"
-#include "PointLocator3DIntersectorP1P0.txx"
-#include "PolyhedronIntersectorP1P1.txx"
-#include "PointLocator3DIntersectorP1P1.txx"
-#include "Log.hxx"
-
-#include "BBTree.txx"
-
-namespace INTERP_KERNEL
-{
- /**
- * Calculates the matrix of volumes of intersection between the elements of srcMesh and the elements of targetMesh.
- * The calculation is done in two steps. First a filtering process reduces the number of pairs of elements for which the
- * calculation must be carried out by eliminating pairs that do not intersect based on their bounding boxes. Then, the
- * volume of intersection is calculated by an object of type Intersector3D for the remaining pairs, and entered into the
- * intersection matrix.
- *
- * The matrix is partially sparse : it is a vector of maps of integer - double pairs.
- * It can also be an INTERP_KERNEL::Matrix object.
- * The length of the vector is equal to the number of target elements - for each target element there is a map, regardless
- * of whether the element intersects any source elements or not. But in the maps there are only entries for those source elements
- * which have a non-zero intersection volume with the target element. The vector has indices running from
- * 0 to (nb target elements - 1), meaning that the map for target element i is stored at index i - 1. In the maps, however,
- * the indexing is more natural : the intersection volume of the target element i with source element j is found at matrix[i-1][j].
- *
-
- * @param srcMesh 3DSurf source mesh (meshDim=2,spaceDim=3)
- * @param targetMesh 3D target mesh, containing only tetraedra
- * @param matrix matrix in which the result is stored
- *
- */
- template<class MyMeshType, class MyMatrixType>
- int Interpolation3D2D::interpolateMeshes(const MyMeshType& srcMesh,
- const MyMeshType& targetMesh,
- MyMatrixType& matrix,
- const std::string& method)
- {
- typedef typename MyMeshType::MyConnType ConnType;
- // create MeshElement objects corresponding to each element of the two meshes
- const unsigned long numSrcElems = srcMesh.getNumberOfElements();
- const unsigned long numTargetElems = targetMesh.getNumberOfElements();
-
- LOG(2, "Source mesh has " << numSrcElems << " elements and target mesh has " << numTargetElems << " elements ");
-
- std::vector<MeshElement<ConnType>*> srcElems(numSrcElems);
- std::vector<MeshElement<ConnType>*> targetElems(numTargetElems);
-
- std::map<MeshElement<ConnType>*, int> indices;
- DuplicateFacesType intersectFaces;
-
- for(unsigned long i = 0 ; i < numSrcElems ; ++i)
- srcElems[i] = new MeshElement<ConnType>(i, srcMesh);
-
- for(unsigned long i = 0 ; i < numTargetElems ; ++i)
- targetElems[i] = new MeshElement<ConnType>(i, targetMesh);
-
- Intersector3D<MyMeshType,MyMatrixType>* intersector=0;
- std::string methC = InterpolationOptions::filterInterpolationMethod(method);
- const double dimCaracteristic = CalculateCharacteristicSizeOfMeshes(srcMesh, targetMesh, InterpolationOptions::getPrintLevel());
- if(methC=="P0P0")
- {
- switch(InterpolationOptions::getIntersectionType())
- {
- case Triangulation:
- intersector=new Polyhedron3D2DIntersectorP0P0<MyMeshType,MyMatrixType>(targetMesh,
- srcMesh,
- dimCaracteristic,
- getPrecision(),
- intersectFaces,
- getSplittingPolicy());
- break;
- case PointLocator:// switch target and source
- intersector=new PointLocator3DIntersectorP0P0<MyMeshType,MyMatrixType>(srcMesh,targetMesh,getPrecision());
- break;
- default:
- throw INTERP_KERNEL::Exception("Invalid 3D to 2D intersection type for P0P0 interp specified : must be Triangulation or PointLocator.");
- }
- }
- else
- throw Exception("Invalid method choosed must be in \"P0P0\".");
- // create empty maps for all source elements
- matrix.resize(intersector->getNumberOfRowsOfResMatrix());
-
- // create BBTree structure
- // - get bounding boxes
- double* bboxes = new double[6 * numSrcElems];
- int* srcElemIdx = new int[numSrcElems];
- for(unsigned long i = 0; i < numSrcElems ; ++i)
- {
- // get source bboxes in right order
- const BoundingBox* box = srcElems[i]->getBoundingBox();
- bboxes[6*i+0] = box->getCoordinate(BoundingBox::XMIN);
- bboxes[6*i+1] = box->getCoordinate(BoundingBox::XMAX);
- bboxes[6*i+2] = box->getCoordinate(BoundingBox::YMIN);
- bboxes[6*i+3] = box->getCoordinate(BoundingBox::YMAX);
- bboxes[6*i+4] = box->getCoordinate(BoundingBox::ZMIN);
- bboxes[6*i+5] = box->getCoordinate(BoundingBox::ZMAX);
-
- // source indices have to begin with zero for BBox, I think
- srcElemIdx[i] = srcElems[i]->getIndex();
- }
-
- BBTree<3,ConnType> tree(bboxes, srcElemIdx, 0, numSrcElems, 0.);
-
- // for each target element, get source elements with which to calculate intersection
- // - calculate intersection by calling intersectCells
- for(unsigned long i = 0; i < numTargetElems; ++i)
- {
- const BoundingBox* box = targetElems[i]->getBoundingBox();
- const int targetIdx = targetElems[i]->getIndex();
-
- // get target bbox in right order
- double targetBox[6];
- targetBox[0] = box->getCoordinate(BoundingBox::XMIN);
- targetBox[1] = box->getCoordinate(BoundingBox::XMAX);
- targetBox[2] = box->getCoordinate(BoundingBox::YMIN);
- targetBox[3] = box->getCoordinate(BoundingBox::YMAX);
- targetBox[4] = box->getCoordinate(BoundingBox::ZMIN);
- targetBox[5] = box->getCoordinate(BoundingBox::ZMAX);
-
- std::vector<ConnType> intersectElems;
-
- tree.getIntersectingElems(targetBox, intersectElems);
-
- if ( !intersectElems.empty() )
- intersector->intersectCells(targetIdx, intersectElems, matrix);
-
- }
-
- delete [] bboxes;
- delete [] srcElemIdx;
-
- DuplicateFacesType::iterator iter;
- for (iter = intersectFaces.begin(); iter != intersectFaces.end(); ++iter)
- {
- if (iter->second.size() > 1)
- {
- _duplicate_faces.insert(std::make_pair(iter->first, iter->second));
- }
- }
-
- // free allocated memory
- int ret=intersector->getNumberOfColsOfResMatrix();
-
- delete intersector;
-
- for(unsigned long i = 0 ; i < numSrcElems ; ++i)
- {
- delete srcElems[i];
- }
- for(unsigned long i = 0 ; i < numTargetElems ; ++i)
- {
- delete targetElems[i];
- }
- return ret;
-
- }
-}
-
-#endif