}
case 2:
{
- aScript << "sphere" << _Name << "\n";
+ aScript << "sphere " << _Name << "\n";
aScript << "\t" << _Name << " = homard.CreateBoundarySphere(\"" << _Name << "\", ";
aScript << _Xcentre << ", " << _Ycentre << ", " << _Zcentre << ", " << _rayon << ")\n";
break ;
}
+ case 3:
+ {
+ aScript << "cone " << _Name << "\n";
+ aScript << "\t" << _Name << " = homard.CreateBoundaryConeA(\"" << _Name << "\", ";
+ aScript << _Xaxe << ", " << _Yaxe << ", " << _Zaxe << ", " << _Angle << ", " << _Xcentre << ", " << _Ycentre << ", " << _Zcentre << ")\n";
+ break ;
+ }
+ case 4:
+ {
+ aScript << "cone " << _Name << "\n";
+ aScript << "\t" << _Name << " = homard.CreateBoundaryConeR(\"" << _Name << "\", ";
+ aScript << _Xcentre1 << ", " << _Ycentre1 << ", " << _Zcentre1 << ", " << _Rayon1 << ", " << _Xcentre2 << ", " << _Ycentre2 << ", " << _Zcentre2 << ", " << _Rayon2 << ")\n";
+ break ;
+ }
}
return aScript.str();
void HOMARD_Boundary::SetCylinder( double X0, double X1, double X2,
double X3, double X4, double X5, double X6 )
{
- _Xcentre = X0; _Ycentre = X1;
- _Zcentre = X2; _Xaxe = X3;
- _Yaxe = X4; _Zaxe = X5;
+ _Xcentre = X0; _Ycentre = X1; _Zcentre = X2;
+ _Xaxe = X3; _Yaxe = X4; _Zaxe = X5;
_rayon = X6;
}
//======================================================================
_Xcentre = X0; _Ycentre = X1; _Zcentre = X2;
_rayon = X3;
}
+//======================================================================
+void HOMARD_Boundary::SetConeR( double Xcentre1, double Ycentre1, double Zcentre1, double Rayon1,
+ double Xcentre2, double Ycentre2, double Zcentre2, double Rayon2)
+{
+ _Xcentre1 = Xcentre1; _Ycentre1 = Ycentre1; _Zcentre1 = Zcentre1;
+ _Rayon1 = Rayon1;
+ _Xcentre2 = Xcentre2; _Ycentre2 = Ycentre2; _Zcentre2 = Zcentre2;
+ _Rayon2 = Rayon2;
+}
+//======================================================================
+void HOMARD_Boundary::SetConeA( double Xaxe, double Yaxe, double Zaxe, double Angle,
+ double Xcentre, double Ycentre, double Zcentre)
+{
+ _Xaxe = Xaxe; _Yaxe = Yaxe; _Zaxe = Zaxe;
+ _Angle = Angle;
+ _Xcentre = Xcentre; _Ycentre = Ycentre; _Zcentre = Zcentre;
+}
//=======================================================================================
std::vector<double> HOMARD_Boundary::GetCoords() const
{
mesCoor.push_back( _rayon );
break ;
}
+// Cone defini par un axe et un angle
+ case 3:
+ {
+ mesCoor.push_back( _Xaxe );
+ mesCoor.push_back( _Yaxe );
+ mesCoor.push_back( _Zaxe );
+ mesCoor.push_back( _Angle );
+ mesCoor.push_back( _Xcentre );
+ mesCoor.push_back( _Ycentre );
+ mesCoor.push_back( _Zcentre );
+ break ;
+ }
+// Cone defini par les 2 rayons
+ case 4:
+ {
+ mesCoor.push_back( _Xcentre1 );
+ mesCoor.push_back( _Ycentre1 );
+ mesCoor.push_back( _Zcentre1 );
+ mesCoor.push_back( _Rayon1 );
+ mesCoor.push_back( _Xcentre2 );
+ mesCoor.push_back( _Ycentre2 );
+ mesCoor.push_back( _Zcentre2 );
+ mesCoor.push_back( _Rayon2 );
+ break ;
+ }
ASSERT ( _Type == -1 ) ;
}
return mesCoor;