#include <algorithm>
// CasCade includes
-#include <AIS_Shape.hxx>
#include <Precision.hxx>
#include <BRep_Tool.hxx>
if(MYDEBUG) MESSAGE("SEARCHING INITIAL QUAD ..." );
for ( std::list<HEXA_NS::Quad*>::iterator it = skinQuad.begin(); it != skinQuad.end(); it++ ){
_searchInitialQuadWay( *it, e_0, e_1 );
- if ( e_0 != NULL and e_1 != NULL ){
+ if ( e_0 != NULL && e_1 != NULL ){
q = first_q = *it;
break;
}
}
- if ( e_0 == NULL and e_1 == NULL ) ASSERT(false);// should never happened,
+ if ( e_0 == NULL && e_1 == NULL ) ASSERT(false);// should never happened,
if(MYDEBUG) MESSAGE("INITIAL QUAD FOUND!" );
for ( int j=0 ; j < 4 ; ++j ){
e = q->getEdge(j);
MESSAGE("looking for curve: curve_lenght = "<<myCurve_lengths[curve]);
MESSAGE("looking for curve: curve.size _lenght= "<<myCurve_list.size());
}
- while ( not ( (myCurve_u >= curve_start) and (myCurve_u <= curve_end) ) ) {
+ while ( !( (myCurve_u >= curve_start) && (myCurve_u <= curve_end) ) ) {
ASSERT( myCurve_list.size() != 0 );
myCurve_list.pop_front();
HEXA_NS::Vertex* e0 = e->getVertex(0);
HEXA_NS::Vertex* e1 = e->getVertex(1);
- if ( e0 == qA and e1 != qB and e1 != qC and e1 != qD ){
+ if ( e0 == qA && e1 != qB && e1 != qC && e1 != qD ){
qAA = e1;
- } else if ( e1 == qA and e0 != qB and e0 != qC and e0 != qD ){
+ } else if ( e1 == qA && e0 != qB && e0 != qC && e0 != qD ){
qAA = e0;
- } else if ( e0 == qB and e1 != qA and e1 != qC and e1 != qD ){
+ } else if ( e0 == qB && e1 != qA && e1 != qC && e1 != qD ){
qBB = e1;
- } else if ( e1 == qB and e0 != qA and e0 != qC and e0 != qD ){
+ } else if ( e1 == qB && e0 != qA && e0 != qC && e0 != qD ){
qBB = e0;
- } else if ( e0 == qC and e1 != qA and e1 != qB and e1 != qD ){
+ } else if ( e0 == qC && e1 != qA && e1 != qB && e1 != qD ){
qCC = e1;
- } else if ( e1 == qC and e0 != qA and e0 != qB and e0 != qD ){
+ } else if ( e1 == qC && e0 != qA && e0 != qB && e0 != qD ){
qCC = e0;
- } else if ( e0 == qD and e1 != qA and e1 != qB and e1 != qC ){
+ } else if ( e0 == qD && e1 != qA && e1 != qB && e1 != qC ){
qDD = e1;
- } else if ( e1 == qD and e0 != qA and e0 != qB and e0 != qC ){
+ } else if ( e1 == qD && e0 != qA && e0 != qB && e0 != qC ){
qDD = e0;
}
}