shapeById[shapeName+","+QString::number(node->getIdent())] = node;
// * update the compound of vertices
- if (shape->getOrigin() == HEXA_NS::SH_CLOUD && !vertexCompound.IsNull())
+ if (shape->getOrigin() == HEXA_NS::SH_CLOUD && !vertexCompound.IsNull() && !node->getShape().IsNull())
compoundBuilder.Add(topo_shapes[shapeName], node->getShape());
}