-// GHS3DPRLPlugin : C++ implementation
+// Copyright (C) 2007-2008 OPEN CASCADE, CEA/DEN, EDF R&D
//
-// Copyright (C) 2006 OPEN CASCADE, CEA/DEN, EDF R&D
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License.
//
-// This library is free software; you can redistribute it and/or
-// modify it under the terms of the GNU Lesser General Public
-// License as published by the Free Software Foundation; either
-// version 2.1 of the License.
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
//
-// This library is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-// Lesser General Public License for more details.
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
-// You should have received a copy of the GNU Lesser General Public
-// License along with this library; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
-// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
+// ---
//
+// File : GHS3DPRLPlugin_GHS3DPRL.hxx
+// Author : Christian VAN WAMBEKE (CEA) (from Hexotic plugin Lioka RAZAFINDRAZAKA)
//
-// File : GHS3DPRLPlugin_GHS3DPRL.hxx
-// Author : Christian VAN WAMBEKE (CEA) (from Hexotic plugin Lioka RAZAFINDRAZAKA)
-// Date : 2007/02/01
-// Project : SALOME
-//=============================================================================
+// ---
#ifndef _GHS3DPRLPlugin_GHS3DPRL_HXX_
#define _GHS3DPRLPlugin_GHS3DPRL_HXX_
int _countTotal;
int _nodeRefNumber;
- string _MEDName; //number of partitions
+ string _MEDName;
int _NbPart; //number of partitions
bool _KeepFiles; //tepal file .noboite binary or not
+ bool _Background; //true for big meshes
+ bool _ToMeshHoles;
};
#endif