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Add an Angle option in the cylinder primitive in order to build portion of cylinders...
[modules/geom.git] / src / GEOMImpl / GEOMImpl_I3DPrimOperations.hxx
index 36d0ac6b21121b969fd5d2f3cfab00aa7f644317..d0ae755888c477a04b5422c2c4c8da07604e8d00 100644 (file)
@@ -48,10 +48,10 @@ class GEOMImpl_I3DPrimOperations : public GEOM_IOperations {
                                                        Handle(GEOM_Object) theVec,
                                                        double theR);
   Standard_EXPORT Handle(GEOM_Object) MakeDiskR (double theR, int theOrientation);
-  Standard_EXPORT Handle(GEOM_Object) MakeCylinderRH       (double theR, double theH);
+  Standard_EXPORT Handle(GEOM_Object) MakeCylinderRH       (double theR, double theH, double theA);
   Standard_EXPORT Handle(GEOM_Object) MakeCylinderPntVecRH (Handle(GEOM_Object) thePnt,
                                             Handle(GEOM_Object) theVec,
-                                            double theR, double theH);
+                                            double theR, double theH, double theA);
 
   Standard_EXPORT Handle(GEOM_Object) MakeConeR1R2H       (double theR1, double theR2, double theH);
   Standard_EXPORT Handle(GEOM_Object) MakeConePntVecR1R2H (Handle(GEOM_Object) thePnt,