CurveCreator_Displayer::~CurveCreator_Displayer(void)
{
eraseAll( true );
- for( int i = 0 ; i < myObjects.size() ; i++ ){
+ for( int i = 0 ; i < (int)myObjects.size() ; i++ ){
myObjects[i].Nullify();
}
myObjects.clear();
{
if(myObjects.empty())
return;
- for( int i = 0 ; i < myObjects.size() ; i++ )
+ for( int i = 0 ; i < (int)myObjects.size() ; i++ )
myContext->Erase(myObjects[i], Standard_False);
myObjects.clear();
if( isUpdate )
void CurveCreator_Displayer::Update()
{
- for( int i = 0 ; i < myObjects.size() ; i++ )
+ for( int i = 0 ; i < (int)myObjects.size() ; i++ )
myContext->Update(myObjects[i], Standard_True);
myContext->UpdateCurrentViewer();
}