#include "BasicGUI_PlaneDlg.h" // Method PLANE
#include "BasicGUI_MarkerDlg.h" // Method LOCAL COORDINATE SYSTEM
-#include <GeometryGUI.h>
+#include "GeometryGUI.h"
#include "GeometryGUI_Operations.h"
+#include "GEOMUtils.hxx"
#include <SUIT_Session.h>
#include <SUIT_Desktop.h>
}
else {
OCCViewer_ViewPort3d* vp = ((OCCViewer_ViewWindow*)theViewWindow)->getViewPort();
- aPnt = ConvertClickToPoint( pe->x(), pe->y(), vp->getView() );
+ aPnt = GEOMUtils::ConvertClickToPoint( pe->x(), pe->y(), vp->getView() );
}
aPntDlg->OnPointSelected( aPnt ); // "feed" the point to point construction dialog
}
-//=======================================================================
-// function : ConvertClickToPoint()
-// purpose : Returns the point clicked in 3D view
-//=======================================================================
-gp_Pnt BasicGUI::ConvertClickToPoint( int x, int y, Handle(V3d_View) aView )
-{
- V3d_Coordinate XEye, YEye, ZEye, XAt, YAt, ZAt;
- aView->Eye( XEye, YEye, ZEye );
-
- aView->At( XAt, YAt, ZAt );
- gp_Pnt EyePoint( XEye, YEye, ZEye );
- gp_Pnt AtPoint( XAt, YAt, ZAt );
-
- gp_Vec EyeVector( EyePoint, AtPoint );
- gp_Dir EyeDir( EyeVector );
-
- gp_Pln PlaneOfTheView = gp_Pln( AtPoint, EyeDir );
- Standard_Real X, Y, Z;
- aView->Convert( x, y, X, Y, Z );
- gp_Pnt ConvertedPoint( X, Y, Z );
-
- gp_Pnt2d ConvertedPointOnPlane = ProjLib::Project( PlaneOfTheView, ConvertedPoint );
- gp_Pnt ResultPoint = ElSLib::Value( ConvertedPointOnPlane.X(), ConvertedPointOnPlane.Y(), PlaneOfTheView );
- return ResultPoint;
-}
-
//=====================================================================================
// EXPORTED METHODS
//=====================================================================================