_maxSize = dflts._elemLength * 2.;
_chordalError = dflts._elemLength / 2.;
_elementType = dflts._quadDominated ? Quadrangles : Triangles;
+ _physicalMesh = PhysicalLocalSize; // to activate _enforcedInternalVerticesAllFaces
+ _enforcedInternalVerticesAllFaces = true;
}
else
{