: _mesh ( helper.GetMesh() ),
_shape( helper.GetSubShape() ),
_helper( *_mesh ),
- _isQuadratic( helper.GetIsQuadratic() )
+ _isQuadratic( helper.GetIsQuadratic() ),
+ _nodeTag0( 0 )
{
if ( !hyp || !_mesh || hyp->GetEnforcedMeshes().empty() )
return;