Salome HOME
sources v1.2
[modules/geom.git] / OBJECT / GEOM_AssemblyBuilder.h
diff --git a/OBJECT/GEOM_AssemblyBuilder.h b/OBJECT/GEOM_AssemblyBuilder.h
new file mode 100644 (file)
index 0000000..a396b9e
--- /dev/null
@@ -0,0 +1,93 @@
+//  GEOM OBJECT : interactive object for Geometry entities visualization
+//
+//  Copyright (C) 2003  OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
+//  CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS 
+// 
+//  This library is free software; you can redistribute it and/or 
+//  modify it under the terms of the GNU Lesser General Public 
+//  License as published by the Free Software Foundation; either 
+//  version 2.1 of the License. 
+// 
+//  This library is distributed in the hope that it will be useful, 
+//  but WITHOUT ANY WARRANTY; without even the implied warranty of 
+//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU 
+//  Lesser General Public License for more details. 
+// 
+//  You should have received a copy of the GNU Lesser General Public 
+//  License along with this library; if not, write to the Free Software 
+//  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307 USA 
+// 
+//  See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org 
+//
+//
+//
+//  File   : GEOM_AssemblyBuilder.h
+//  Author : Christophe ATTANASIO
+//  Module : GEOM
+//  $Header$
+
+#include <vtkAssembly.h>
+#include <vtkPropAssembly.h>
+#include <vtkActorCollection.h>
+
+// Open CASCADE Inlcudes
+#include <TopoDS.hxx>
+#include <TopoDS_Shape.hxx>
+
+class GEOM_AssemblyBuilder {
+
+ private:
+
+  static void InitProperties(vtkProperty* IsoProp,
+                            vtkProperty* FaceProp,
+                            vtkProperty* EdgeFProp,
+                            vtkProperty* EdgeSProp,
+                            vtkProperty* EdgeIProp,
+                            vtkProperty* VertexProp,
+                            vtkProperty* IsoPVProp,
+                            vtkProperty* EdgePVProp,
+                            vtkProperty* VertePVProp);
+
+  static void MeshShape(const TopoDS_Shape myShape,
+                       Standard_Real deflection,
+                       Standard_Boolean forced);
+
+
+ public:
+
+
+  //------------------------------------------------------------------
+  // WARNING! Poor graphic performance :-(  use BuildActors instead
+  //------------------------------------------------------------------
+  static vtkAssembly* BuildAssembly(const TopoDS_Shape& myShape,
+                                   Standard_Real deflection,
+                                   Standard_Integer amode,
+                                   Standard_Boolean forced);
+
+  //------------------------------------------------------------------
+  // Good performance
+  //------------------------------------------------------------------
+
+  static vtkActorCollection* BuildActors(const TopoDS_Shape& myShape,
+                                        Standard_Real deflection,
+                                        Standard_Integer amode,
+                                        Standard_Boolean forced);
+
+
+  //------------------------------------------------------------------
+  // Change mode - Not implemented !!
+  //------------------------------------------------------------------
+
+  static void SwitchDisplayMode(vtkAssembly* mySALOMEAssembly);
+  static void SwitchDisplayMode(vtkActorCollection* mySALOMEActors);
+
+  //------------------------------------------------------------------
+  // Erase/Display - Not implemented !!
+  //------------------------------------------------------------------
+
+  static void DisplayErase(vtkAssembly* mySALOMEAssembly);
+  static void DisplayErase(vtkActorCollection* mySALOMEActors);
+
+
+};